Ed James Evangelista
DAI 627
Spring 2009
Digital Worlds Experiment Plan
1) Experiment Title: MusicWorld
2) Experiment Scenario:
The experiment takes place in an open area wide enough for a large number of people to exchange and arrange music samples (all attached to objects shaped like notes).
3) Experiment Mechanics:
Players will all start off by choosing one musical note object for themselves, with each object containing a different sound. The players will then interact with one another and share their chosen notes so that they may increase their collection of musical sounds. Then the players will arrange their collection of notes into a “song” by laying them out on the public sandbox in a linear fashion. At the end of the time limit, a group of critics will go to each player and review the players' songs.
4) SL Location:
I'll be using the land provided by Chris Selig, Laura Munoz, and Steve Tse (thanks a lot for the use, you guys). 198, 175, 21 - DAI 627: Design of Virtual Worlds. (on Paradisiac)
5) Roles:
Players (testing single musical note objects) – This group of players will be using objects that are shaped like musical notes, all of which play the sound of a single note. After all of the single-note players obtain one note each, they will have a time limit of 15 minutes to share and collect more notes from other single-note players. The single-note players will then have 15 minutes to arrange a 10-second song with the notes they have collected. After the time limit is reached, players will each be called upon to “play” the songs they created.
Players (testing music sample objects) – This group of players will be using musical note objects that play a sample DJ sound. Just like the single-note players, the DJ-sample players will have 15 minutes after choosing their own musical notes to share and collect more notes from other DJ-sample players. The DJ-sample players will then have 15 minutes to arrange a 10-second song with the notes they have collected. After the time limit is reached, players will each be called upon to “play” the songs they created.
Documenters – The documenters will record all of the players' actions in the game, making sure to take snapshots of their activities and write down notes of their interactions with other players and their objects.
Critics – These are the participants who will review the songs that are created from the arrangement of the notes, providing constructive criticism and opinions.
6) Role Assignments:
Player (for testing single-note objects):
1) Karen Chan (SL Name: Karrie Bloobury)
2) Joshua Greutzmacher (SL Name: JD Mint)
3) I Wuen Wang (SL Name: Jackie Aljon)
4) Jade Liang (SL Name: Rococo Carami)
5) Zachary Rose (SL Name: Russel Skizm)
6) Kimberly Radich (SL Name: Bojangles Copperfield)
Player (for testing DJ-sample objects):
7) Danny Pan (SL Name: Spaceape Cryotank)
8) Delonzo Pope (SL Name: Pingwu MacFanatic)
9) Xiaomin Zhou (SL Name: Starlit Zimmer)
10) Laura Munoz (SL Name: Bomber Oller)
11) Chris Selig (SL Name: Endo Chrome)
12) Alisa Lemberg (SL Name: Aleezza Steamweaver)
Documenters:
13) Ed Evangelista (SL Name: Hugh Frostbite)
14)Stephen Zito (SL Name: Leif Ulrik)
15) Grant Chen (SL Name: Hisame Rae)
16) Martha Renneisen (SL Name: Cassandra Avedon)
17) Brandon Wong (SL Name: Tsuyoshi Kimono)
18) Tara Phettaphong (SL Name: Adele Oximoxi)
19) Zhen Tan (SL Name: Holypig Tigerfish)
Critics:
20) Jane Veeder (SL Name: Jane Valentino)
21) James Molgaard (SL Name: Jamesdaniel Juneberry)
22) Colleen Straw (SL Name: Momo Mohindi)
23) Steve Tse (SL Name: K2 Donogal)
24) Jose Ramirez (SL Name: Oengus Beeswing)
25) Micah Cash (SL Name: Wrest Aldrin)
7) Assets Provided:
Musical note objects will be laid out and awaiting pick-up by the players, who will all be limited to one note object each at the start. Then the players will interact with each other and share note objects at their own discretion to potentially increase their collection for music creation.
8) Participation Preparation:
Other than keeping in mind that the duration of all the sounds attached to the musical note objects is one second, no other preparation is needed.
9) Production Plan:
Not much will be necessary for the purpose of this experiment outside of the musical note objects and land space. The sounds for the musical note objects will be recorded from my own keyboard and uploaded onto Second Life with my Linden Dollars. The sounds will then be attached to notes, which I will build myself and distribute at the start of the experiment.
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1. The overall ScenarioConceptually good, but, due to the limitations of Second Life, ended up lacking.
ReplyDelete2. The Experiment Mechanics:Having the notes sprawled all over freely exactly what you had originally planned.
3. The Experiment Roles:Lack therefore hurt more than helped. Having everybody do the same thing, without documenters wasn't all that helpful. The lack of actual fulfillment of the roles led the experiment to be a bit flat.
4. What worked:The existence of the stage
5. What did not work:In your actual world, players should only be able to hear the song their crafting as they're composing it, and make the songs of others available after submission; otherwise, hearing everybody's tracks at the same time is very distracting.
6. Anything else to add:Conceptually strong, but had a weak execution due to technical difficulties.
Posting here is probably more convenient for you than e-mail so here's your feedback.
ReplyDelete1. The overall Scenario: I felt the scenario was a bit messy because participants seemed unprepared and you had to improvise it during the last minute. It was a good idea though and most of the issues probably come from the fact that you were the first to go.
2. The Experiment Mechanics: I think if you went with your original plan, it would have been better.
3. The Experiment Roles: Again because you changed your plans last minute, everyone seemed somewhat confused as to what they were supposed to do during the experiment.
4. What worked: Your models and the notes that played from it worked well.
5. What did not work: The testing part at the end where notes where just sitting everywhere probably made the experiment not as successful. Maybe make separate panels for everyone to use for their song.
6. Anything else to add: Last minute improvising was necessary but probably led to unwanted consequences in your experiment.